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This post is all about our brand new game logo and we want to tell you a little bit about its design and composition. First of all, if you’re willing to design something, keep in mind what is your goal. We wanted to design a logo for our game about bumper cars, a fast crash derby placed all over the universe. It should represent a future look, clear contures and smashing colors. So Frece thought about everything, which represents racing and crashing cars and out it together: Chrome (ok, we’re a bit older and were socialized in the 1990, when chrome was a sign of future (see Spongebob Chromepants in the year 3000 episode<\/a>). Chrosshair for aiming enemies, ultimate racing sign is a checkerbord pattern. And here, what he did:<\/p>\n\n\n\n

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The greyish stylized frames lets you think of engines, muffles and chrome<\/strong>:<\/p>\n\n\n

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Source: Amazon<\/a><\/figcaption><\/figure><\/div><\/div>\n\n\n\n
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Additionally a chrosshair<\/strong> for aiming enemies is integrated:<\/p>\n\n\n

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Source: Seekpng<\/a>
<\/figcaption><\/figure><\/div><\/div>\n<\/div>\n\n\n\n

Another thing is choosing the right color for a logo: RED<\/strong> in our game stands for aggression and hard smashing bumper cars.<\/p>\n\n\n\n

“Red is the color of extremes. It\u2019s the color of passionate love, seduction, violence, danger, anger, and adventure<\/strong>. Our prehistoric ancestors saw red as the color of fire and blood<\/strong> \u2013 energy and primal life forces \u2013 and most of red\u2019s symbolism today arises from its powerful associations in the past.” (Source: Colormatters<\/a>)<\/p>\n\n\n\n

Some rally stripes<\/strong> in checkerboard pattern<\/strong> are a reminiscence to a race’s checkered flag.<\/p>\n\n\n\n

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Source: usatoday<\/a><\/figcaption><\/figure>\n\n\n\n

Off topic: Image above shows Formula 1 marshal on the left accidentally waving checkered flag one lap too early – muhahaha.<\/em><\/p>\n\n\n\n

Finalized is our temporary game logo with crossed screwdriver and wrench to symbolize WIP (not VIP) status of our game and it’s logo. And here it is:<\/p>\n\n\n

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First draft game logo<\/figcaption><\/figure><\/div>\n\n\n

No rocket science about logo design, right? But as I always tell my students: For each and every single piece, form and color in logo design, there should be a reason. <\/p>\n\n\n\n

But what the hell is that yellowish thingi in the center?<\/strong> Well, we’ll talk about that in a later post.<\/p>\n\n\n\n

More info on BumperCar game – GET BRANDED<\/a>.<\/p>\n\n\n\n

Greetings neverdowell<\/p>\n","protected":false},"excerpt":{"rendered":"

This post is all about our brand new game logo and we want to tell you a little bit about its design and composition. First of all, if you’re willing to design something, keep in mind what is your goal. We wanted to design a logo for our game about bumper cars, a fast crash … <\/p>\n